001 /** 002 * HangmanUI is a Java Interface that describes the behavior of a 003 * user interface for the solitaire Hangman game. 004 * The user interface allows the player to guess letters and displays the 005 * correctly guessed letters. 006 * @version 1.0 007 * @author J. Dalbey 008 */ 009 public interface HangmanUI 010 { 011 /** 012 * Start the display. For event-driven interfaces this method 013 * simply makes the interface visible. For sequential (e.g. console-based) 014 * interfaces, this method must implement its own event loop. 015 */ 016 public void display(); 017 018 /** 019 * Display the current state of the board. 020 * Specifically, display the turn counter and 021 * display the board in some formatted manner. 022 */ 023 public void showBoard(); 024 025 /** 026 * Display that the player won the game. 027 */ 028 public void showWin(); 029 030 /** 031 * Display that the player lost the game. 032 * Reveal the solution. 033 */ 034 public void showLose(); 035 036 /** 037 * Handle end of game, asking if the player wants another game 038 * If yes, start a new game, otherwise exit. 039 */ 040 public void playAgain(); 041 042 /** 043 * Save a reference to the instance of the Board. 044 * @param Board the instance of board that we should use. 045 */ 046 public void setBoard(Board theBoard); 047 048 /** 049 * Save a reference to the parent 050 * @param HangmanLogic the instance of HangmanLogic that owns us. 051 */ 052 public void setParent(HangmanLogic parent); 053 }